Game of War - Fire Age

Game of War - Fire Age

Review

Among titles synonymous with the MMO strategy genre is Game of War (GoW from here on). It’s easy to get a little bored with the repetitive style of such games which seem to recycle the plot but only change the characters and setting. In this instance, GoW takes on a medieval setting where players battle on one server with other players around the world. You have to build your empire from scratch, with everything from training your troops, creating farms for your city’s population, and gathering resources such as gold, wood, ore, silver, etc.

The game’s main aim is military conquest or building alliances, and you can plunder other regions for resources or make friends with other states if you are still weak. Don’t expect to see any actual action here even with the “war” clickbait.

Graphics and Sound 3/5

The attention to detail in this game deserves some praise; if you zoom in, you can see that all the little characters are aptly designed. There are too many menus, however, and this is irksome when one is playing because it initially is difficult to know what action button to press next. The introduction and cutscenes curiously look like Game of Thrones, and this resemblance probably serves as the game’s biggest clickbait. There’s no action here, only endless tapping on queues, though the sounds provide an epic backdrop.

Story Plot 3/5

The game starts with a tutorial showing you how to build. All building is done in timed sequences and based on real-world time. Of course, this can be sped up through the use of gold and other bonus items. Other structures that you can build include barracks, mines, quarries, logging camps, etc. The core gameplay revolves around waiting for timers to complete their sequences. Even the battles are nothing more than an on-screen timer doing all the work behind the scenes.

Controls 4/5

There are no action sequences in this game as expected, which would have required complicated controls. Instead, the entire game is based on tapping on menu elements and on-screen prompts and waiting for the timers to elapse to complete activities. There are a lot of menus and too many icons, and it eventually gets tiring just trying to figure out what action you want to do next.

Difficulty 3/5

The game provides no level of difficulty in terms of actual gameplay but does require you to think about what resource to invest in to build your empire. However, you need to part with cash if you are to stand a chance at winning in more difficult levels or against players who are ranked higher.

Conclusion

GoW: Fire Age is a spectacular disappointment, especially if you are expecting real juicy battle sequences and vibrant visuals. The timed sequences are especially irksome. This game reads exactly the same as other free-to-play strategy-based MMOs like Clash of Clans and Kingdoms of Camelot. With billions of dollars yearly in revenue, you’d think they would at least try to stand out.

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Game of War - Fire Age review

Professional Critic
Sandra Parker

Game of War - Fire Age review

Review Standarts
Our main goal is to provide full and useful app reviews. Our authors strictly follow the rules: minimum 15 hours of the real app usage experience or gameplay, test on main Android and iOS versions, test on phones and tablets.

Among titles synonymous with the MMO strategy genre is Game of War (GoW from here on). It’s easy to get a little bored with the repetitive style of such games which seem to recycle the plot but only change the characters and setting. In this instance, GoW takes on a medieval setting where players battle on one server with other players around the world. You have to build your empire from scratch, with everything from training your troops, creating farms for your city’s population, and gathering resources such as gold, wood, ore, silver, etc.

The game’s main aim is military conquest or building alliances, and you can plunder other regions for resources or make friends with other states if you are still weak. Don’t expect to see any actual action here even with the “war” clickbait.

Graphics and Sound 3/5

The attention to detail in this game deserves some praise; if you zoom in, you can see that all the little characters are aptly designed. There are too many menus, however, and this is irksome when one is playing because it initially is difficult to know what action button to press next. The introduction and cutscenes curiously look like Game of Thrones, and this resemblance probably serves as the game’s biggest clickbait. There’s no action here, only endless tapping on queues, though the sounds provide an epic backdrop.

Story Plot 3/5

The game starts with a tutorial showing you how to build. All building is done in timed sequences and based on real-world time. Of course, this can be sped up through the use of gold and other bonus items. Other structures that you can build include barracks, mines, quarries, logging camps, etc. The core gameplay revolves around waiting for timers to complete their sequences. Even the battles are nothing more than an on-screen timer doing all the work behind the scenes.

Controls 4/5

There are no action sequences in this game as expected, which would have required complicated controls. Instead, the entire game is based on tapping on menu elements and on-screen prompts and waiting for the timers to elapse to complete activities. There are a lot of menus and too many icons, and it eventually gets tiring just trying to figure out what action you want to do next.

Difficulty 3/5

The game provides no level of difficulty in terms of actual gameplay but does require you to think about what resource to invest in to build your empire. However, you need to part with cash if you are to stand a chance at winning in more difficult levels or against players who are ranked higher.

Conclusion

GoW: Fire Age is a spectacular disappointment, especially if you are expecting real juicy battle sequences and vibrant visuals. The timed sequences are especially irksome. This game reads exactly the same as other free-to-play strategy-based MMOs like Clash of Clans and Kingdoms of Camelot. With billions of dollars yearly in revenue, you’d think they would at least try to stand out.

Pros:

  • Lets players across different regions play on a single server with chat translation
  • A lot of quests and simulation activities

Cons:

  • Promotes spending real cash to purchase items and progress
  • Quite time-consuming due to real-world time application
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